![]() These blobs are quickly expanded when the menu is loaded, making a neat - albeit simple - effect. In Carmageddon II, the menus have a simple greenish background, and most options are inside dark green blobs. In Carmageddon, most of the menu's components are inside a monitor, and when certain things change, said monitor will spin out of the screen and comeback with the next menu. Steering Sensitivity: Low / Medium / High. ![]() To Do: Add info on "Network game"'s sub menus. ![]() Carmageddon II, however, already starts with an all-in-one menu. For most games, the player must first enter either the new game or load game menus and choose a race before starting it. These can be changeable options, other menus or information.
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